Wednesday, October 15, 2008

collaborative websites


Definition

What is a collaborative site.

a Collabarative website is a website that is built upon a community of end users

What is community.

communities can be neighborhoods, churches, schools, classrooms, social friends and friends at work people that feel they have something in common, work together, have similar needs. a good example that i can relate to is classrooms study areas like a librarys. both of these i use weekly and as students we all have the same things in common. this is a great platform for discussion, thoughts and exchang of ideas with one another

a collabarative site aka a community site is the same thing as lets say a classroom. but the only difference is the platform its presented on. the actual learning environment as we know it such as a classroom is the four walls or the building we are studing in. as apose to the internet the, environment will be the web site. to take it futher the internet is also an environment of its own and also a community that house's millions off users that access it every day of the year. so in a way it not just a website that can be a community the internet as a whole is a community in its self.


Types of website genre's

Buying and selling.

These types of websites are built to help the retailers expand their sales and busness on line. by having this platform their users signing up are bound in a community


Educational

education is what makes the world evolv its the most valuable thing humans can value because it equals to knowlege that equals to power. it is even more important that this knowlege gets handed down the human race for every generation that is born.


Health and lifestyle

Health sites can range from cooking, eating well, general body health. Lifestyle can also range from what people do in their spare time like going on holiday. theirs so meny holidy snap shot sites where people take snaps of places they have been.


Historical

these sites are generally community based


Artistic

Searchhing engine sites

Love and dating networking.

These are the sites where their are large amounts of people in one community. with this genre people are willing to get into the community because its known to network people together from different parts of the country and world.



What is this?

The potential learning benefits of the Web are diminished due to the complexity of creating interactive, collaborative Web-based applications. The CoWeb is a collaborative website which allows users to create collaborative applications with great flexibility. The CoWeb facilitates open authoring where any user can edit any existing page or creating new pages. Using the CoWeb, both teachers and students have created a wide variety of educational applications. For teachers, the CoWeb is empowering. For students, the CoWeb can lead to a cultural change where they take on higher levels of agency. The CoWeb can be used to providing dynamic scaffolding, where the source of support is distributed across people and media and where the support changes over time. The paper describes the CoWeb and some of the applications that teachers and students create with an open authoring environment

Example

Tuesday, October 14, 2008

User generated content (UGC)


Definition

User generated content (UGC, often hyphenated), also known as Consumer Generated Media (CGM) or User created Content (UCC),refers to various kinds of media content, publicly available, that are produced by end-users.The term entered mainstream usage during 2005 having arisen in web publishing and new media content production circles. Its use for a wide range of applications including problem processing, news, gossip and research reflects the expansion of media production through new technologies that are accessible and affordable to the general public. All digital media technologies are included, such as question-answer databases, digital video, blogging, podcasting, mobile phone photography and wikis. In addition to these technologies, user generated content may also employ a combination of open source, free software, and flexible licensing or related agreements to further reduce the barriers to collaboration, skill-building and discovery. Sometimes UGC can constitute only a portion of a website.
For example on Amazon.com the majority of content is prepared by administrators, but numerous user reviews of the products being sold are submitted by regular visitors to the site. Often UGC is partially or totally monitored by website administrators to avoid offensive content or language, copyright infringement issues, or simply to determine if the content posted is relevant to the site's general theme.

eading commercial copyright owners (“Copyright Owners”) and services providing user-uploaded and user-generated audio and video content (“UGC Services”) have collaborated to establish these Principles to foster an online environment that promotes the promises and benefits of UGC Services and protects the rights of Copyright Owners. In this context, UGC Services are services such as Soapbox on MSN Video, MySpace, Dailymotion and Veoh.com, and not other technologies such as browsers, applets, email, or search services. While we may differ in our interpretation of relevant laws, we do not mean to resolve those differences in these Principles, which are not intended to be and should not be construed as a concession or waiver with respect to any legal or policy position or as creating any legally binding rights or obligations. We recognize that no system for deterring infringement is or will be perfect. But, given the development of new content identification and filtering technologies, we are united in the belief that the Principles set out below, taken as a whole, strike a balance that, on a going-forward basis, will result in a more robust, content-rich online experience for all.

In coming together around these Principles, Copyright Owners and UGC Services recognize that they share several important objectives: (1) the elimination of infringing content on UGC Services, (2) the encouragement of uploads of wholly original and authorized user-generated audio and video content, (3) the accommodation of fair use of copyrighted content on UGC Services, and (4) the protection of legitimate interests of user privacy. We believe that adhering to these Principles will help UGC Services and Copyright Owners achieve those objectives.


What is a "crowdsourcing"


Definition
Crowdsourcing is a neologism for the act of taking a task traditionally performed by an employee or contractor, and outsourcing it to an undefined, generally large group of people, in the form of an open call. For example, the public may be invited to develop a new technology, carry out a design task (also known as community-based design and distributed participatory design), refine an algorithm or help capture, systematize or analyze large amounts of data (see also citizen science). The term has become popular with business authors and journalists as shorthand for the trend of leveraging the mass collaboration enabled by Web 2.0 technologies to achieve business goals. However, both the term and its underlying business models have attracted controversy and criticism.

Pro-crowdsourcing
In some cases, the labor is well compensated. In other cases, the only rewards may be kudos or intellectual satisfaction. Crowdsourcing may produce solutions from amateurs or volunteers working in their spare time, or from small businesses which were unknown to the initiating organization
Furthermore, interest in knowing how, why, and when certain crowdsourcing applications are successful involves understanding the motivations of the crowd to participate in this problem–solving. Uses and gratifications theories suggest that individuals in the crowd are drawn to crowdsourcing applications for a number of reasons and that they are gratified in various ways through participation. Where open source models emphasize the common good (Bonaccorsi and Rossi, 2003, 2004; Lancashire, 2001) and hobbyist (Ghosh, 1998a, 1998b; 2005) interest in the success of certain applications, crowdsourcing models add to these factors the existence of a bounty and a more explicit encouragement of the learning of new skills for entrepreneurship. The bounty can sometimes consist of cash and prizes, but it also includes cultural capital and can help people learn skills and develop their portfolios for future work and entrepreneurship (Mack, 2006). Again, the problem with this kind of theorizing about what motivates the crowd to participate in crowdsourcing applications is a lack of research. What moves the crowd to participate in this form of distributed, collective problem–solving?

Against-crowdsourcing

Some reports have focused on the negative effects of crowdsourcing on business owners, particularly in regard to how a crowdsourced project can sometimes end up costing a business more than a traditionally outsourced project.

Some of the pitfalls of crowdsourcing include:

  • Added costs to bring a project to an acceptable conclusion.
  • Increased likelihood that a crowdsourced project will fail due to lack of monetary motivation, too few participants, lower quality of work, lack of personal interest in the project, global language barriers, or difficulty managing a large-scale, crowdsourced project.
  • Below-market wages., or no wages at all. Barter agreements are often associated with crowdsourcing.
  • No written contracts, non-disclosure agreements, or employee agreements or agreeable terms with crowdsourced employees.
  • Difficulties maintaining a working relationship with crowdsourced workers throughout the duration of a project.
  • Susceptibility to faulty results caused by targeted, malicious work efforts.

Where do you find out about new things on the internet?


The rise of blogosphere

Blogs (short for web logs) are regularly updated journal published on the Web. According to Technorati, there are about 112.8 million blogs on the Web right now, with 175,000 new blogs added every day. That’s about 122 new blogs a minute or 2 blogs a second!
Today, blogs have become mainstream - newspapers have ‘em, corporations have ‘em - and heck, even politicians have ‘em
.

YouTube

The YouTube we all know and love got started when former Paypal employees Chad Hurley, Steve Chen, and Jawed Karim wanted to share some videos from a dinner party only to realize that the video clip was too huge for email. Posting the video online wasn’t easy either - since video websites back then accept some but not all video clip formats.

So the trio went to create YouTube in 2005 - and a little over a year later, the website streamed 100 million videos per day and got 70,000 videos uploaded per day (roughly 1 per second). It was the fastest growing website in the history of the Internet. It was estimated that in 2007, YouTube consumed as much bandwidth as the entire Internet in 2000

The Rise of Social Networking and Social Media

In a way, the Web is a big social network. Even before there was the Web, BBSes served as online communities where people chatted and collaborated. But the term “social networking” became a buzzword when it was reported in 2005 that MySpace had more pageviews than Google

On the other side of the new Internet are social media websites. The term “social media” is kind of a hodgepodge (Wikipedia, blogs like Neatorama, and videosharing websites like YouTube can all be classified as social media). But all of them have one thing in common: they encourage active interaction and participation of their users.

n interesting subset of the social media websites are social news sites like Digg, reddit and Mixx. These user-driven websites let people discover and share content on the Internet in a social way: users submit and vote on others’ submissions to determine which links get featured prominently on the websites’ front pages.

Newspapers
We have recently completed the 2007 study of America's top 100 newspaper websites, entitled "American Newspapers and the Internet; Threat or Opportunity?". As the newspaper industry continues to suffer declines in readership and circulation, using the Internet to expand a newspaper's reach is becoming more and more important

Conclusion
  • The use of RSS increased in 2007 by 21 percent since 2006. Now 96 of the papers we researched are using this technology. Within this group, 93 papers offer partial text feeds, while three offer full text RSS feeds. No papers have begun embedding advertisements in their RSS feeds.
  • Ninety-two percent of America’s top 100 papers now offer video on their websites. This represents a significant jump from 2006, where just 61 percent offered video. In this group, there is a mixture of local, Associated Press, and original content available on newspaper websites. Thirty-nine papers offer original content, 26 use AP video streams, 13 offer video content from local news outlets, four papers use all three technologies, and 10 papers use a mixture of two different types of video.
  • The number and quality of reporter blogs also improved in 2007. Now, 95 percent of papers offer at least one reporter blog. Ninety-three percent (88 papers) of these blogs allow comments. In 2006, 80 percent of the papers offered blogs, with 83 percent (67 papers) allowing comments.
  • One-third of newspapers now allow comments on articles. This represents a 14% improvement on 2006 statistics, when only 19 percent of papers allowed comments on articles.
  • The number of papers requiring registration increased by six percent from last year’s results. Twenty-nine percent of the nation’s top 100 papers now require users to register before gaining full access to their website. Of this group, three papers required a paid subscription, while 26 papers required free registration.

RSS


RSS

is a family of Web feed formats used to publish frequently updated works – such as blog entries, news headlines, audio, and video – in a standardized format.An RSS document (which is called a "feed", "web feed",or "channel") includes full or summarized text, plus metadata such as publishing dates and authorship. Web feeds benefit publishers by letting them syndicate content quickly and automatically. They benefit readers who want to subscribe to timely updates from favored websites or to aggregate feeds from many sites into one place. RSS feeds can be read using software called an "RSS reader", "feed reader", or "aggregator", which can be web-based or desktop-based. A standardized XML file format allows the information to be published once and viewed by many different programs. The user subscribes to a feed by entering the feed's URI into the reader or by clicking an RSS icon in a browser that initiates the subscription process. The RSS reader checks the user's subscribed feeds regularly for new work, downloads any updates that it finds, and provides a user interface to monitor and read the feeds. The initials "RSS" are used to refer to the following formats: "Really Simple Syndication (RSS 2.0)", "RDF Site Summary (RSS 1.0 and RSS 0.90)", or "Rich Site Summary (RSS 0.91)". RSS formats are specified using XML, a generic specification for the creation of data formats. Although RSS formats have evolved since March 1999,[4] the RSS icon ("") first gained widespread use in 2005–2006.[citation needed]


Example